Gaming

Steam controller orders pushed to 2026‑2027, new buyers wait years

Valve released the Steam Controller in early May, but it sold out fast and only sells on Steam. The company set up a reservation queue, then said it cannot make enough controllers to meet demand. Now buyers see delivery windows of late 2026 or 2027, and new orders will likely wait until 2027. The delay matters because gamers who want the controller must wait years for it.

Gaming

Battlefield 6’s final Season 3 update revives Call of Duty Ghosts‑style contracts

Battlefield 6’s Season 3 will end on June 30 with the High‑Value Target update. It adds a Wet Work event where dead players drop contracts that trigger mid‑match tasks like kills or captures. Completing contracts gives unknown rewards. The patch also brings a new event menu, tweaks gun recoil and bullet behavior, and rebalances vehicles, including stronger RPG damage and changes to automated anti‑air defenses.

Gaming

GTA 6 pre‑orders open June 25 as Rockstar unveils cover art

Grand Theft Auto 6 pre‑orders start on June 25, and Rockstar released the game’s cover art. The picture shows the main characters Jason and Lucia with a helicopter, motorcycle, supercar and an alligator in a bright city scene. The new website shows a big Vice City skyline at sunset. Pre‑orders will reveal the game’s price, and the title is set to launch on November 19, 2026 for PlayStation 5 and Xbox Series X|S.

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Gaming

Roblox sets creator fees for brand deals starting in 2027

Roblox has revealed what it will charge creators to run brand deals inside their games. Starting January 1, 2027, creators will pay a set fee for every thousand times players view a brand, and the price depends on where those players live. United States views cost the most at $1.50 per thousand. Roblox says the plan should make pricing clearer and help creators earn more.

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Gaming

Xbox chief says AI won’t replace big open‑world games

Xbox leader Asha Sharma told a tech event that generative AI can help make art, code and ideas faster, but it cannot build the huge, complex worlds of AAA games. She said AI tools are useful for early prototypes and small assets, yet they lack the ability to understand why long games feel fun. Sharma believes AI will aid production but not replace full‑scale game experiences.

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